No Rest for the Wicked dev explains why the Nintendo Switch 2 version is coming later – Nintendo Everything

No Rest for the Wicked dev explains why the Nintendo Switch 2 version is coming later – Nintendo Everything

Moon Studios has shared some insight into why the Nintendo Switch 2 version of No Rest for the Wicked will be launching at a later date.

Earlier this week, the Ori developer announced its latest game for Nintendo’s current console. That was exciting news, but some were disappointed to hear about release timing. The game is hitting its 1.0 launch for PC and PlayStation 5 this October, but not on Nintendo Switch 2 – and Xbox as well.

According to Moon Studios’ Thomas Mahler, it all comes down to the hardware. Mahler explaind on social media that Nintendo Switch 2 and Xbox Series S need “more hardcore optimizations” because of “the smaller memory budget there.” Rather than sending out a “shoddy” version, Moon Studios wants to take the time to get things right.

Mahler’s full response is as follows:

Obviously some people are disappointed that we don’t ship No Rest for the Wicked in October day and date on Xbox and Switch 2 as well.

Since the rumor mill is already going wild on us having accepted some exclusivity deal or something… Folks, chill, none of that is the case.

We’ve spent months assessing what it takes to ship Wicked at the quality level we expect on each platform. PC, Steam Deck and PS5 are where we’re confident we can deliver the experience we want for our October launch.

On Xbox Series S and Switch 2, more hardcore optimizations are required mainly due to the smaller memory budget there. Wicked is constantly simulating and streaming a living, breathing world in the background, loading and unloading huge amounts of data as you play. Every megabyte matters.

We’re not in the business of shipping shoddy ports. We were always insanely proud of being able to ship BOTH Ori games on Switch at 60fps, no compromises. But that took time – and the same thing is true here.

Our goal is simple: Wherever you play Wicked, it should feel amazing. We know what’s required to get there, and we’re continuing that work.

No Rest for the Wicked is coming to all current platforms. We just want to make sure that when it arrives, it’s the best version it can possibly be.

You can find much more on No Rest for the Wicked from this week’s Nintendo Switch 2 announcement here.

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