A new Expedition Window is fast approaching and it is time to get your caravan ready. For the third Expedition, we’re doing things a little differently – the big news being that Skill Points will be earned by dealing damage over the five day window, NOT stash value.
Whether you are a seasoned veteran or stepping into your first Expedition, read on for a full breakdown of the changes, requirements, and rewards.
With your caravan built, you have one last opportunity to truly cement your legacy before departure.
Timing:
The Expedition window will open on the 28th of April at 13:00 CEST/11:00 UTC/04:00 PT. You will have 5 days to sign up and complete the requirements and on the 4th of May at 09:00 CEST/07:00 UTC/00:00 PT, all players who have signed up will depart automatically.
Note that completing your caravan does not count as signing up for the Expedition, you still have to sign up during the 5 day window.
We are also introducing a ‘last call’ feature, read more below.
Expeditions are a personal progression that players complete in order. The Caravan can be completed in between Expedition windows but finishing the Expedition can only be done during a scheduled departure window.
How to do the Expedition:
- Complete the Caravan
The option to contribute to the Caravan starts as soon as you complete the previous Expedition and if this is your first Expedition, you can start contributing right away. - Wait for the Expedition Window
The next window opens on April 28th 13:00 CEST/11:00 UTC/04:00 PT and closes on May 4th 09:00 CEST/07:00 UTC/00:00 PT. - Sign Up
Once the Expedition window opens, you need to sign up. - Complete the Challenge
In order to get extra skill points (5 total per Expedition), players will need to complete a challenge within a 5 day window (more details below). - Catch Up
Catch up on missed skill points (max 5 per catch-up) for players on their second or third expedition (more details below). - Depart
Everyone that signed up departs on Monday at 09:00 CEST/07:00 UTC/00:00 PT.
What’s different?
Use your last gear to leave a mark that will remain long after you’re gone.
- Deal damage challenge instead of stash value for skill points.
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- Instead of gathering stash value and coins, players will now have to deal damage to get all 5 skill points (regardless if it’s your first, second or third expedition). All players who have completed their Caravan will get the challenge (no need to sign up to see it).
- You can complete the challenge by dealing damage with any weapon or gadget against any target (except practice range).
- Players will have 5 days to complete the damage challenge (Tuesday to Sunday).
- Catch up is still tied to stash value.
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- Players who will now be departing on their second or third Expedition (not relevant for players on their first Expedition) who missed some skill points from previous Expeditions will be able to catch up.
- Players have to complete the damage challenge first in order to unlock the coin/stash value catch up mechanic.
- Catch-up is 300.000 coins/stash value per skill point.
- Trials
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- The last week of Season 3 will end on Tuesday, April 28th at 10:00 CEST/08:00 UTC/01:00 PDT.
- Trials will be available during the Expedition window this time around unlike the previous seasons marking the first week of Season 4 and end at the same time as the Expedition departure time.
Why have we made these changes?
We know that grinding for monetary value isn’t the most exciting experience. By introducing damage-based objectives and trials instead of stash value, we’re providing more freedom and variety in how you can complete the Expedition, encouraging the use of loot rather than hoarding it throughout the 5-day window. Above all, we want expeditions to be fun and not an endless grind. We believe these changes create a fair and engaging challenge that keeps everyone active across the full 5 days.

What are the rewards?
The rewards are tied to your personal progression which means that if this is your first time doing the expedition, you can only get rewards from the first expedition and so on.
Permanent
If you do the Expedition, permanent rewards will always be on your account.
- Cosmetics:
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- The Patchwork outfit (evolved)
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- New Toggles:
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- Helmet
- Bandolier
- Leg Accessories
- Color Variation:
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- White Red
- Black Green
- Scrappy Turban
- The Expedition Indicator icon (upgraded for each expedition)
- Bonuses:
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- +12 stash space per expedition
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- 12 stash space is granted per Expedition so if the max without doing the expedition is 280, doing your first expedition will amount to 292. If you do two Expeditions, the total will be 304. If you do three Expeditions, 316, and so on.
- +0-5 skill points (+ catch up on missed Skill Points for those embarking on their second or third Expedition, so 91 total for those on their third Expedition, max 5 skill points per catch-up)
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- Skill points are granted based on the damage challenge for the 5 Skill Points and catch up Skill Points are granted based on coins/stash value).
Consecutive buffs:
Consecutive means that if you miss an Expedition Window, these buffs will be reset. These numbers represent the total percentage rather than an addition.
- 5%→10%→15% XP boost
- 6%→12%→ 18% Scrappy materials boost
- 60%→70%→80% Repair value increase

New Feature ‘Last Call’:
For players who have completed the caravan, but missed signing up during the 5 day Expedition Window, they will have a chance to sign up. During the next log-in, players will get a pop up with the last chance to sign up. The damage requirement is not needed for this option although no skill points will be granted.
Future expeditions:
Finishing the third Expedition will unlock the entire Patchwork outfit, and the fourth Expedition will introduce the first step of a brand new one. Looking ahead, we will continue gathering data and feedback to make adjustments and improvements to future expeditions. We hear you on rewards, and we are committed to making them more meaningful and reflective of what players actually achieve. We also understand that losing full progression is a concern for many, and we will be iterating on what gets reset and what carries over into future expeditions.
Good luck out there, Raiders.
The ARC Raiders Team
