Today it’s taken for granted that almost every major video game will eventually get a worldwide release, but this wasn’t always the norm. Before the mid-to-late-’00s, it often took years for games made in Japan to reach other regions, if ever. There’s still a long list of seminal, medium-influencing titles that never made the leap: Most of the first five Fire Emblems, Boku No Natsu Yasumi, King’s Field, and Tokimeki Memorial are missing links in the West, causing misunderstandings about what qualifies as a “dating sim,” and other goofy misnomers, to this day. Then there’s Mother 3, a game whose lack of a localization is so infamous that its phantom re-release exists alongside other legendary non-projects, like Half-Life 3 and a Bloodborne PC port (congrats to Silksong for finally graduating from this list).
Mother 3 was released in Japan 20 years ago today, at a time when localization was increasingly seen as a given for big games by high-profile publishers like Nintendo. This is one of many reasons fans remain confused about the game’s neglect. Earthbound (known as Mother 2 in Japan) came out in the States more than a decade prior, with that game’s protagonist Ness becoming a bit of a household name thanks to his inclusion in Super Smash Bros. Given that Mother 3 sold well in Japan, it seems all the more confounding why Nintendo refused to give Lucas’ debut the full attention it deserved. Sure, there were justifiable reasons for the suits’ disinterest in 2006, but things have changed since then.
The main difference is that in the years since its release, Mother 3’s reputation has grown tremendously. This is mostly because it is a very good video game. It carries on the weirdo appeal of its predecessors, lightly parodying RPG tropes as it skips over stock high fantasy and sci-fi milieus for a near-present America. Set in Tazmily Village, the story cycles between a big cast of characters with intertwining journeys, a bit like the Square Enix classic Live A Live (which recently received its first official worldwide release; take notes, Nintendo). As these locals face off against the Pigmask Army and other threats, there’s a surprisingly sharp pull towards tragedy alongside a willingness to meaningfully engage with weighty topics. This town is basically a moneyless commune, and series creator Shigesato Itoi’s script doesn’t miss opportunities to critique and satirize capitalism. Beyond this, the cast spends much of the game battling fascist monsters hellbent on destroying the natural world. Even with its heavier moments, a lot of the charm lies in its sudden, unpredictable changes in direction, as you battle a sentient jar of strawberry jam or an angry walking tree. Mother 3’s turn-based battles may be a bit straightforward, but its fusion of humor, thoughtful writing, and sheer charisma gives it a unique flavor compared to its spiritual successors, such as Undertale and Omori. It holds up exceptionally well.